In Unity, there are two main ways to make a camera follow a player. The first way is to make the camera a child of the player. This will cause the camera to move along with the player.
The second way is to use the Transform.LookAt() method. This will make the camera rotate to face the player at all times.
- In the Unity editor, select the Main Camera in the Hierarchy
- In the Inspector, find the Transform component and expand it
- Set the Position to 0,0,0 and the Rotation to 0,0,0
- Add a script component to the Main Camera by clicking on Add Component in the Inspector and selecting Scripts > New Script from the drop-down menu that appears
- Name your script FollowCamera
- cs or something similar
- Double-click on your new script file in Unity to open it up in your chosen code editor (Visual Studio, MonoDevelop, etc)
- 6 Paste in or type out the following code: using UnityEngine; public class FollowCamera : MonoBehaviour { public Transform target; //Public variable to store a reference to our player object so we can refer to it’s transform directly private Vector3 offset; //Private variable which stores a vector3 offset distance between our camera transform and player transform // Use this for initialization void Start () { //Calculate and store an offset value by getting some distance between our camera’s position and player’s position offset = transform
- position – target
- position ; } } 7 Save your code changes then go back into Unity editor 8 In our newly created FollowCamera script locate where we declared our target variable at line 6 then drag & drop our Player game object into that slot from Hierarchy view like so:
How to Make Camera Follow In UNITY 2D
How Do I Get My Camera to Follow an Object in Unity?
If you want your camera to follow an object in Unity, you will need to use the Follow script. This script can be attached to any GameObject in your scene, and will make the camera follow it. The Follow script has a few public variables that can be customized, such as the speed at which the camera moves, and the offset from the target object.
Once you have attached the Follow script to your target object, all you need to do is set the target object’s transform as the “target” in the Follow script. The camera will then automatically start following that object. If you want to change which object the camera is following at runtime, simply call SetTarget() on the Follow script and pass in the new target object’s transform.
How Do I Make My Camera Smoothly Follow Player?
There are a few ways to make your camera smoothly follow the player. One way is to add a Rigidbody component to the player, and then add a script that will constantly look at the player and adjust the position of the camera accordingly. Another way is to use Unity’s built-in Cinemachine system.
Cinemachine is a powerful tool that can create sophisticated camera rigs with just a few clicks.
How to Make Camera Follow Player Unity 2D Top down
Assuming you would like a blog post discussing how to make a 2D top-down camera follow the player in Unity:
One of the most important aspects of any game is making sure the camera is properly placed and follows the action. In a top-down 2D game, this usually means having the camera follow the player around.
Here are some tips on how to do just that in Unity.
First, create an empty GameObject and name it “CameraTarget.” This will be used to mark where the camera should be focused.
Next, add your player character to the scene and make sure it has a Collider2D component. Add a Rigidbody2D component as well, but don’t check the “Is Kinematic” box. We need gravity enabled for this next part.
Now we’re going to add some code. Create a new script and call it CameraFollow, then attach it to your Main Camera object in the scene. Paste in this code:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour {
public Transform target; //The position that that camera will be following //Distance in X axis thatcamera will keep from target [Range(0f, 1f)] public float xMargin = 0f; //Distance in Y axis thatcamera will keep from target [Range(0f, 1f)] public float yMargin = 0f; //How smoothlywillthe camera catch up with its target movement [Range(0f, 1f)] public float xSmooth = 8f; [Range(0f, 1f)] public float ySmooth = 8F; private Vector2 velocity ;
void Awake (){ //Setting up references target = GameObjectOfType<Player>().transform;}
bool CheckXMargin(){ return MathfxsAbsLeftRightdist (transformpositionVector3x)- xmargin <= distanceEpsilon;}
bool CheckYMargin(){ return MathfxsAbsUpDownDist (transformpositionVector3y) -ymargin <= distanceEpsilon;}
Conclusion
In order to make a camera follow the player in a Unity 2D game, there are a few things that need to be done. First, create an empty Game Object and name it “Main Camera.” Next, attach a script to the Main Camera object that contains the following code:
public class FollowPlayer : MonoBehaviour {
public Transform target;
public float smoothTime = 0.3F;
private Vector3 velocity = Vector3.zero;
void Update() {
transform.position = Vector3.SmoothDamp(transform.position, target.position, ref velocity, smoothTime); } }
Finally, drag the Main Camera object into the “Target” field in the Inspector window for your FollowPlayer script.